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Difference between revisions of "TouchFighter 2"
Awesomebing1 (talk | contribs) (Created page with "This game was a source code demo in one of the iPhone SDKs, but was apparently pulled after. However, this was quickly compiled, and is now available in Cydia on a repo. Mor...") |
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This game was a source code demo in one of the iPhone SDKs, but was apparently pulled after. |
This game was a source code demo in one of the iPhone SDKs, but was apparently pulled after. |
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− | However, this was quickly compiled, and |
+ | However, this was quickly compiled, and was available in Cydia on a repo that has since been shut down. |
+ | It's uncertain wether TouchFighter and TouchFighter 2 are the same thing. |
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− | More to come soon. |
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+ | Multiplayer does not work. |
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+ | == Gameplay == |
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+ | You must rock your iDevice back and forth, in order to move the ship. Tap the screen to shoot. The only way to exit seems to be to hit the home button. |
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+ | == Screenshots of TouchFighter 2 == |
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+ | [[File:TouchFighter2Icon.JPG|thumb|App Icon]] |
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+ | <gallery widths="150px" heights="150px" perrow="4"> |
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+ | File:TouchFighter2LoadingScreen.JPG | Loading screen |
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+ | File:TouchFighter2MainScreen.JPG | Main screen |
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+ | File:TouchFighter2Gameplay.JPG | During gameplay |
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+ | </gallery> |
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+ | == '''Files''' == |
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+ | TouchFighter and TouchFighter 2 have the same files (mostly), but TouchFighter is signed, and TouchFighter 2 has graphics. |
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+ | ==List of files in TouchFighter== |
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+ | <pre style="white-space: pre-wrap; |
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+ | white-space: -moz-pre-wrap; |
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+ | white-space: -pre-wrap; |
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+ | white-space: -o-pre-wrap; |
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+ | word-wrap: break-word;"> |
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+ | ./AppleInternal/Applications/TouchFighter.app: |
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+ | CodeResources |
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+ | End.mp4 |
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+ | EnemyShip.o |
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+ | HighScores.nib |
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+ | Info.plist |
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+ | MultiplayerSettings.nib |
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+ | PkgInfo |
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+ | Prefix.pch.gch |
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+ | Settings.nib |
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+ | SpriteObject.o |
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+ | TouchFighter |
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+ | _CodeSignature |
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+ | s_boom_laser.wav |
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+ | s_boom_missle.wav |
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+ | s_boom_mothership.wav |
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+ | s_initiate_missile.wav |
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+ | s_laser.wav |
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+ | s_missle.wav |
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+ | s_thrust.wav |
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+ | s_thrust_in.wav |
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+ | s_thrust_out.wav |
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+ | s_wind.wav |
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+ | ./AppleInternal/Applications/TouchFighter.app/_CodeSignature:<br> |
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+ | CodeResources |
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+ | </pre> |
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+ | == List of files in TouchFighter 2 == |
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+ | <pre style="white-space: pre-wrap; |
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+ | white-space: -moz-pre-wrap; |
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+ | white-space: -pre-wrap; |
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+ | white-space: -o-pre-wrap; |
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+ | word-wrap: break-word;"> |
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+ | TouchFighter.app/: |
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+ | Default.png |
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+ | arrow.png |
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+ | negy.pvr4 |
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+ | s_boom_laser.wav |
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+ | End.mp4 |
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+ | cloud.png |
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+ | negy256.png |
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+ | s_boom_missle.wav |
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+ | EnemyShip.o |
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+ | crosshairs.png |
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+ | negz.png |
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+ | s_boom_mothership.wav |
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+ | HighScores.nib |
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+ | dart.png |
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+ | negz.pvr4 |
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+ | s_initiate_missile.wav |
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+ | HighScores_bg.png |
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+ | dart256.pvr4 |
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+ | negz256.png |
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+ | s_laser.wav |
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+ | Icon.png |
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+ | enemy.png |
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+ | planet_glow.png |
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+ | s_missle.wav |
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+ | Info.plist |
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+ | explosion.png |
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+ | posx.png |
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+ | s_thrust.wav |
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+ | MultiplayerType.nib |
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+ | glow.png |
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+ | posx.pvr4 |
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+ | s_thrust_in.wav |
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+ | PkgInfo |
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+ | missile.png |
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+ | posx256.png |
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+ | s_thrust_out.wav |
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+ | Prefix.pch.gch |
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+ | moon.png |
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+ | posy.png |
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+ | s_wind.wav |
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+ | Settings.nib |
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+ | mothership.png |
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+ | posy.pvr4 |
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+ | star.png |
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+ | SpriteObject.o |
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+ | negx.png |
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+ | posy256.png |
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+ | startube.png |
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+ | Title.png |
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+ | negx.pvr4 |
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+ | posz.png |
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+ | venus-closeup.png |
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+ | TouchFighter |
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+ | negx256.png |
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+ | posz.pvr4 |
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+ | venus-closeup.pvr4 |
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+ | Winner.png |
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+ | negy.png |
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+ | posz256.png |
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+ | </pre> |
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+ | [[Category: Apple Internal Apps]] |
Latest revision as of 20:40, 21 April 2020
This game was a source code demo in one of the iPhone SDKs, but was apparently pulled after.
However, this was quickly compiled, and was available in Cydia on a repo that has since been shut down.
It's uncertain wether TouchFighter and TouchFighter 2 are the same thing. Multiplayer does not work.
Contents
Gameplay
You must rock your iDevice back and forth, in order to move the ship. Tap the screen to shoot. The only way to exit seems to be to hit the home button.
Screenshots of TouchFighter 2
Files
TouchFighter and TouchFighter 2 have the same files (mostly), but TouchFighter is signed, and TouchFighter 2 has graphics.
List of files in TouchFighter
./AppleInternal/Applications/TouchFighter.app: CodeResources End.mp4 EnemyShip.o HighScores.nib Info.plist MultiplayerSettings.nib PkgInfo Prefix.pch.gch Settings.nib SpriteObject.o TouchFighter _CodeSignature s_boom_laser.wav s_boom_missle.wav s_boom_mothership.wav s_initiate_missile.wav s_laser.wav s_missle.wav s_thrust.wav s_thrust_in.wav s_thrust_out.wav s_wind.wav ./AppleInternal/Applications/TouchFighter.app/_CodeSignature:<br> CodeResources
List of files in TouchFighter 2
TouchFighter.app/: Default.png arrow.png negy.pvr4 s_boom_laser.wav End.mp4 cloud.png negy256.png s_boom_missle.wav EnemyShip.o crosshairs.png negz.png s_boom_mothership.wav HighScores.nib dart.png negz.pvr4 s_initiate_missile.wav HighScores_bg.png dart256.pvr4 negz256.png s_laser.wav Icon.png enemy.png planet_glow.png s_missle.wav Info.plist explosion.png posx.png s_thrust.wav MultiplayerType.nib glow.png posx.pvr4 s_thrust_in.wav PkgInfo missile.png posx256.png s_thrust_out.wav Prefix.pch.gch moon.png posy.png s_wind.wav Settings.nib mothership.png posy.pvr4 star.png SpriteObject.o negx.png posy256.png startube.png Title.png negx.pvr4 posz.png venus-closeup.png TouchFighter negx256.png posz.pvr4 venus-closeup.pvr4 Winner.png negy.png posz256.png