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Difference between revisions of "IPA File Format"
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− | [[Image:IPAFile.png|thumb|IPA file icon from [[iTunes]] 11 |
+ | [[Image:IPAFile.png|thumb|IPA file icon from ''[[iTunes]] 11'']] |
− | + | An '''IPA''' archive is the de facto way to package applications for [[iOS]]. The extension has no official definition, but is commonly called ''iPhone Application'' by the [[iOS]] community. The file is just a renamed [[wikipedia:zip (file format)|ZIP]] archive. Although any computer with a ZIP archive reader can extract an IPA, [[wikipedia:Portable Network Graphics|PNG]] images (e.g. the app's icon files) are typically in a [[Apple PNG|proprietary variant of the PNG format]] instead of the [[wikipedia:Portable Network Graphics|standardized PNG format]], and the application binary is encrypted ([[wikipedia:Digital rights management|DRM]]) which prevents examination of the binary. |
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== Contents == |
== Contents == |
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As an IPA file is just a renamed [[wikipedia:zip (file format)|ZIP]] archive, its structure is available from [http://www.pkware.com/documents/casestudies/APPNOTE.TXT PKWARE]. |
As an IPA file is just a renamed [[wikipedia:zip (file format)|ZIP]] archive, its structure is available from [http://www.pkware.com/documents/casestudies/APPNOTE.TXT PKWARE]. |
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+ | * <code>iTunesArtwork</code> |
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− | |||
+ | * <code>[[iTunesMetadata.plist]]</code> |
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− | * iTunesArtwork |
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+ | * <code>Payload/</code> |
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− | * [[iTunesMetadata.plist]] |
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+ | ** <code>{ApplicationName}.app/</code> |
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− | * Payload/ |
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− | ** ''ApplicationName''.app/ |
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*** (various application files) |
*** (various application files) |
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+ | |||
+ | === iTunesArtwork === |
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+ | As per [http://developer.apple.com/library/ios/#qa/qa1686/_index.html Technical Q&A QA1686], the <code>iTunesArtwork</code> file should be a [[wikipedia:Portable Network Graphics|PNG]] image. However, Apple, among many other developers, contradict this by using [[wikipedia:JPEG|JPEG]]s instead. |
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+ | |||
+ | Examination of [http://dl.dropbox.com/u/38132225/iTunesArtwork%20JPEG.png nearly any <code>iTunesArtwork</code> file with a hex editor] can be used to confirm this. If the file's first two bytes are <code>ff d8</code> (hex), the file is a JPEG. If the first 8 bytes are <code>89 50 4e 47 0d 0a 1a 0a</code> (hex), the file is a PNG. |
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== Usage == |
== Usage == |
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− | Apple uses the IPA format for packaging [[iOS]] |
+ | Apple uses the IPA format for packaging [[iOS]] applications. [[iTunes]] can be used to install their contents on a [[iDevice|device]], provided the included files are signed. Developers can use the IPA format for [[Ad Hoc Distribution]] of their apps. |
== Creation == |
== Creation == |
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# Build application |
# Build application |
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# Locate the <code>.app</code> folder |
# Locate the <code>.app</code> folder |
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+ | # Create a folder named <code>Payload</code> |
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− | Create a root folder, inside this folder create another folder called 'Payload' and place your application in here. Next, create a 512x512 image for your icon, call it iTunesArtwork and place it in the root folder. Create an [[iTunesMetadata.plist]] file and place it in the root folder as well. ZIP the contents of the root folder and not the root folder itself, i.e. select the items inside the root folder and '''not''' the root folder itself. Use the following ZIP command to properly create IPA files; |
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+ | # Place your <code>.app</code> folder in it |
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− | zip -u -y -r -n .jpg:.JPG:.jpeg:.png:.PNG:.gif:.GIF:.Z:.gz:.zip:.zoo:.arc:.lzh:.rar:.arj:.mp3:.mp4:.m4a:.m4v:.ogg:.ogv:.avi:.flac:.aac ''IPAFileName.ipa'' ''./*'' |
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+ | # Create a 512x512 JPEG version of your icon (see [[#iTunesArtwork|above section]]) |
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+ | # Save it as <code>iTunesArtwork</code> (no extension) |
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+ | # Create your <code>[[iTunesMetadata.plist]]</code> and save it |
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+ | # "ZIP" the contents |
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+ | #* <code>iTunesArtwork</code> |
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+ | #* <code>iTunesMetadata.plist</code> |
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+ | #* <code>Payload/</code> |
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+ | |||
+ | == See Also == |
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+ | * [[Xcode]] |
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+ | * [[iTunesMetadata.plist]] |
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+ | |||
+ | == External Links == |
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+ | * Apple Question & Answers [http://developer.apple.com/library/ios/#qa/qa1686/_index.html QA1686] - ''App Icons on iPad and iPhone'' |
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+ | |||
+ | [[Category:File Formats]] |
Latest revision as of 21:01, 2 December 2022
An IPA archive is the de facto way to package applications for iOS. The extension has no official definition, but is commonly called iPhone Application by the iOS community. The file is just a renamed ZIP archive. Although any computer with a ZIP archive reader can extract an IPA, PNG images (e.g. the app's icon files) are typically in a proprietary variant of the PNG format instead of the standardized PNG format, and the application binary is encrypted (DRM) which prevents examination of the binary.
Contents
As an IPA file is just a renamed ZIP archive, its structure is available from PKWARE.
iTunesArtwork
iTunesMetadata.plist
Payload/
{ApplicationName}.app/
- (various application files)
iTunesArtwork
As per Technical Q&A QA1686, the iTunesArtwork
file should be a PNG image. However, Apple, among many other developers, contradict this by using JPEGs instead.
Examination of nearly any iTunesArtwork
file with a hex editor can be used to confirm this. If the file's first two bytes are ff d8
(hex), the file is a JPEG. If the first 8 bytes are 89 50 4e 47 0d 0a 1a 0a
(hex), the file is a PNG.
Usage
Apple uses the IPA format for packaging iOS applications. iTunes can be used to install their contents on a device, provided the included files are signed. Developers can use the IPA format for Ad Hoc Distribution of their apps.
Creation
IPA files are typically created through Xcode, but may be created manually:
- Build application
- Locate the
.app
folder - Create a folder named
Payload
- Place your
.app
folder in it - Create a 512x512 JPEG version of your icon (see above section)
- Save it as
iTunesArtwork
(no extension) - Create your
iTunesMetadata.plist
and save it - "ZIP" the contents
iTunesArtwork
iTunesMetadata.plist
Payload/
See Also
External Links
- Apple Question & Answers QA1686 - App Icons on iPad and iPhone