Difference between revisions of "Animate"

From The iPhone Wiki
Jump to: navigation, search
m (formatting bug)
Line 1: Line 1:
'''animate''' (Package ID: <code>org.chronic-dev.animate</code>) is a software bundled in [[greenpois0n (jailbreak)|greenpois0n RC5]]that enables users to display (a sequence of) PNG images on boot.
+
'''animate''' (Package ID: <code>org.chronic-dev.animate</code>) is a software bundled in [[greenpois0n (jailbreak)|greenpois0n RC5]] that enables users to display (a sequence of) PNG images on boot.
   
 
This approach has the advantage of being usable on all devices, regardless of their ability of [[0x24000 Segment Overflow|accepting custom firmware]], and supporting animated boot logos.
 
This approach has the advantage of being usable on all devices, regardless of their ability of [[0x24000 Segment Overflow|accepting custom firmware]], and supporting animated boot logos.

Revision as of 21:05, 7 February 2011

animate (Package ID: org.chronic-dev.animate) is a software bundled in greenpois0n RC5 that enables users to display (a sequence of) PNG images on boot.

This approach has the advantage of being usable on all devices, regardless of their ability of accepting custom firmware, and supporting animated boot logos.

The original boot logo will always show first.

Notes for logo designers

The animation currently runs at about 5 frames per second.

A picture of the Apple logo is available at http://yfrog.com/gz7emp

Animations must be stored in png format in /Library/BootLogos/(animationName)/ and be listed in order, from 0.png to x.png.

Packages containing (animated) logos should depend on org.chronic-dev.animate.

References

Jaywalker's notes