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ASLR
ASLR (Address Space Layout Randomization) is a form of data security used to randomize data on the Template:Wp to help prevent exploits from taking control of the system. It first appeared in Template:Wp.
Program and dyld
- On program load, the address space offset of the program is randomized between 0x0 and 0x100000
- It always falls on a 0x1000 page boundary
- dyld is included in this sliding section
Kernel space ASLR
Mountain Lion boasts a xnu 2150 kernel, which includes, for the first time, ASLR in kernel space. Because OS X and iOS are so closely tied together, as previously surmised here, iOS 6 indeed includes ASLR.
In reply to i0nic, this is the lowdown of ASLR:
- When the kernel boots, i386_vm_init (iOS: arm_vm_init) initializes the value of vm_kernel_slide
- The kernel supports a new system call (#439 on Mountain Lion, likely #440 on iOS 6), called kas_info. This will return the value of vm_kernel_slide, but only for a privileged process.
- kld is updated to reflect the slide in symbols. Likewise OSKext::LoadExecutable and friends
- stackshot and other kernel functions take the vm_kernel_slide into consideration and subtract it from the actual positions of functions/symbols.
- Disassembly is somewhat harder. Rather than store addresses of symbols and strings at the end of each function (DCD), the symbols/string offsets with respect to PC are now hardcoded in the instructions themselves, and need to be calculated. For Example:
__text:80006AA0 MOV R0, 0x27EF0E __text:80006AA8 ADD R0, PC ; char * __text:80006AAA BL _panic
__cstring:802859BA aBadDpMemoryObj DCB 0x22,"bad dp memory object",0x22,0
An upcoming book on OS X/iOS internals discusses this in detail.
- The system libraries are now stored in a big cache file, see
- This address randomized at boot time, in many possible places, higher in the address space than the program
- The functions retain a fixed offset to each other.
External Links
- Template:Wp on Wikipedia
- ASLR in the dyld on the iPhone Dev Wiki